![]() ![]() ![]() When connected to the internet, scores could also be uploaded to the internet, but unlike future implementations, this was entirely optional. The cards could save stats and scores in between games, allowing new features such as the ability to sort songs by a player's previous performance on it (by letter grades, clear status, or full combos). The entry cards were magnetic cards usually containing game artwork, inserted into a card reader mounted on the sides of the cabinet, and protected by a 4-digit pin. Main article: e-Amusement § e-AMUSEMENT in Beatmania IIDXĩth Style was the first version of IIDX to have support for Konami's new e-Amusement system, which can be used for the saving of stats and records to "entry cards". The new platform however, became blamed for a multitude of issues with 9th Style, such as longer load times and off-sync timing windows on some songs. The improved platform had its benefits, such as better graphics capabilities, network support through e-Amusement, larger storage, and background videos being stored on the hard drive along with the game data (dropping the need for a separate DVD player). 5-key mode has been removed and replaced by a separate 5-key modifier, which can be used on any song on any difficulty.ĩth Style was the first version of Beatmania IIDX to use a new Windows XP PC-based platform nicknamed the Bemani PC instead of the PlayStation-based Bemani Twinkle hardware which had been used since the beginning of the series. The core gameplay remains the same in 9th Style. Failing to do so depletes the gauge until it is empty, abruptly ending the song. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. ![]()
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